Guild wars Player vs Player Combat

NOTE, much of this information is now outdated, it is here for historical reference.
You must have 8 players to enter the arena. Each victory here after the first round will give you fame. Once you enter, you will face these computer opponents.guild wars gold

1 Evil ghostly hero with Cyclone Axe.guild wars gold
2 Healing monks with Reversal of Fortune, Word of Healing etc.guild wars gold
2 Unworthy Mesmers that often cast Ineptitude and Diversion.guild wars gold
1 Unworthy Elementalist which cast Ward Against Harm.guild wars gold
2 Unworthy Necromancers. Watch out for putrid explosion!guild wars gold
1 Unworthy Ranger.guild wars gold
Depending on how fast you kill these monsters, you will gain from 0 to 10% morale boost.guild wars gold

Under 30 Seconds, 10%
Under 1 Minute, 8%
Under 1:30, 6%
Note that killing enemy ghostly heroes will also give your team 10% morale boost. Killing your first enemy team before their ghost will also net 10%.

After your team wins, depending on how many people are playing, your group may skip to any future rounds.guild wars gold

You have a chance to skip to Hall of Heroes if you wait for approximately 30 seconds to win a round after you see a sign that someone has won it. This is allowed so there would almost always be a match there.guild wars gold

The Underworld
This is a 1 on 1 battle. It is fairly straightforward. Don’t forget to click on the ghostly hero to have him follow and fight for you! The bridge in the middle is a great place for healers to sit at, except its hard to fire down below because of the thick walls.guild wars gold

Burial Mound
A very common starter map. Each team is positioned right by one other enemy team. Every team has a priest that will resurrect your team mates every 2 minutes. He is equipped with a weak mace, and casts heal area for 180 (?) points.guild wars gold

Another important feature of the map is the Storm Obelisk. It sits between you and your enemy neighbor. Take your flag, and click on the beacon to make it shoot lightning every couple seconds for ~40 damage. The enemy can recapture the obelisk by putting their flag on it. Your flag will automatically teleport back around your priest. It is possible to capture multiple obelisks.guild wars gold

Broken Tower
This is a king of the hill scenario. There is a 10 minute timer. The point of the map is to get your hero to the middle of the map, where he will claim the center. Every 2 minutes, the team to last capture the center will gain a morale boost of 10%.guild wars gold

There is a special resurrection item. Three of them spawn in the three locations outside. If you drop it, nearby party members will be resurrected. You may pick up an enemy dropped orb quickly enough to prevent the ressurection. When people ressurrect in this manner, they are at approximately 33% life.guild wars gold

The enemy ghostly hero can be stopped from claiming the center by knockdowns, skill disruptions, and people blocking him from reaching the middle.guild wars gold
Scarred Earth
This map is like 2 round of Burial Mound. However there are some differences.

No priest
Each team is sealed off with a wall until one team dies.
People often try to leave 1 enemy alive to keep their wall up. Also, people like to stand up on the bridge to have the higher ground.guild wars gold

Unholy Temple
This map is a game of capture the flag except with relics. Your ghostly hero will not follow you. He stays at your base, accepting your enemies’ relics carried by you. If your hero is dead, you cannot score. If your entire team dies, you will resurrect every 2 minutes along with the hero.guild wars gold

You will have 10 minutes to be the last to give the enemy relic to your ghostly hero or capture 3 relics before the opponent captures one.guild wars gold

Caution! Holding a relic makes you about 20% slower. You are also unable to attack like holding a flag, but you can use skills not requiring a weapon.
Be careful not to die or drop the relic! Your enemy can just click on it when its on the ground, causing it to be teleported back to their base.guild wars gold
Trapping the area around your relic is a great strategy.
Proving Grounds(?)
This is a 1v1 with resurrection priests. Your base has a long pathway and a short pathway to the enemy base. The short pathway is blocked by a wall that you can open by pressing the button.guild wars gold

The Courtyard
This is another 3 way king of the hill with some differences.

Every team has a resurrect priest instead of a resurrect item.guild wars gold
Each team has a long pathway, and a short pathway to the center. Some player, (enemy or friendly) must click on the button near the middle of the map to open that door.
Try to have the enemy kill your priest at the beginning. If you hold the center, your team and your priest will convieniently resurrect in the middle. Therefore, if an enemy has control of the middle, try not to kill their priest, so if they die, they will respawn far away from the center.guild wars gold

Sacred Temple
This is another capture the relic map. The only difference is that there is a door preventing quick access to your enemies’ base. There is a longer route that leads to some switches that allows the opening and closing of the door.guild wars gold

The Vault
You get to wait here until another hall of hero battle opens up for your team. Be prepared to wait for a while.guild wars gold

The Hall of Heroes
The final battle will yield you a chest full of 3 celestial sigils (to buy a guild hall with) and a random rare item.guild wars gold

This map will either have 3, 4 or 5 teams.

The previous winner of the Hall of Heroes will start in the middle in control of the center.guild wars gold

The other teams are sealed off and paired against another opponent. After your first opponents’ team dies, the passageway to the center will open.guild wars gold

The last person to have their ghostly hero claim the center wins.guild wars gold
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